Improve your 3Ds Max viewport quality
Here’s an image of a little light bulb with simple materials Its not a render, its a screenshot of a viewport in Rhinoceros 3D Guess what ? You can get the exact same result in 3Ds Max by following this little tutorial I wrote for you But before we start Id like to speak a little [...]
Posted at 22:27 on May 7, 2010 | 7 comments | Filed Under: Modelling, Real time, Shaders | Tagged: 3DS Max, Auxpecker, Environement, Litsphere, Matballz, Matcap, Moment of Inspiration 3D, Rhino 3D, Rhinoceros 3D, Shader | read on
Voxel Teapots ?
This post is now located on my brand new blog, Zdepth.ch ! http://www.zdepth.ch/
Posted at 19:36 on April 14, 2010 | 2 comments | Filed Under: Modelling, Renders | Tagged: 3D, 3DS Max, depth of field, HDRI, Octane render, teapot, voxels | read on